WORLD_MODEL=/maps/tes2/level2.3d
WORLD_TEXTURE=/maps/tes2/level2.png
WORLD_SCALE=25

UPDATE_ONLYNEAR=0

WEATHER=SNOW
DMODE=3
LQ_FOG=1
FOGD=40000
FOGCR=182
FOGCG=190
FOGCB=193

SKYBOX_2D=/skies/level2_sky.png
SKYBOX_REPEAT_Y=2

START=-8872,-1475,-12214;
FINISH=-15613,-1475,1617;

MUSIC=/music/OverSnow.mid
WALK_SOUND=/sounds/wshag1.wav,/sounds/wshag2.wav,/sounds/wshag3.wav
JUMP_SOUND=/sounds/snowjump.amr

[SPRITE]
TEX=/meshes/mark.png,
SCALE=25
POS=-15613,-1475,1617;

#волк север 2673, -1475, -3142
[NPC]
POS=2673, -1475, -3142
PRESET=WOLF_ENEMY

[OBJECT]
POS=2673, -1475, -3142
PRESET=WOLFDEATH

#волк юг 21414, -1475, 4027
[NPC]
POS=21414, -1475, 4027
PRESET=WOLF_ENEMY

[OBJECT]
POS=21414, -1475, 4027
PRESET=WOLFDEATH

#крыса у рычага 34609, -1475, -11579
[NPC]
POS=34609, -1475, -11579
PRESET=RAT_ENEMY

[OBJECT]
POS=34609, -1475, -11579
PRESET=RATDEATH

#крыса у двери 21595, -1475, 17012
[NPC]
POS=21595, -1475, 17012
PRESET=RAT_ENEMY

[OBJECT]
POS=21595, -1475, 17012
PRESET=RATDEATH

#скелет за дверью 22934, -1475, 25418
[NPC]
POS=22934, -1475, 25418
PRESET=SKELET_ENEMY

[OBJECT]
POS=22934, -1475, 25418
PRESET=SKELETDEATH

#скелет в гробнице 16894, -1475, 27639
[NPC]
POS=16894, -1475, 27639
PRESET=SKELET_ENEMY

[OBJECT]
POS=16894, -1475, 27639
PRESET=SKELETDEATH

#скелет в гробнице 17469, -1475, 31305
[NPC]
POS=17469, -1475, 31305
PRESET=SKELET_ENEMY

[OBJECT]
POS=17469, -1475, 31305
PRESET=SKELETDEATH

#крыса в ловушке -18149, 1475, 3253
[NPC]
POS=-18149, 1475, 3253
PRESET=RAT_ENEMY

[OBJECT]
POS=-18149, 1475, 3253
PRESET=RATDEATH

[SPRITE]
TEX=/meshes/light_fu.png,/meshes/light_fu1.png,/meshes/light_fu2.png,/meshes/light_fu3.png
SCALE=30
ANIMATION_SPEED=9
POS=2631,-1475,11647;9140,-1475,11888;36937,-1475,-12315;21258,-1475,24793;15663,-1475,2529
ADDSZ=4500

[SPRITE]
TEX=/meshes/horse.png,/meshes/horse1.png,/meshes/horse2.png,/meshes/horse3.png,
SCALE=30
ANIMATION_SPEED=7
POS=-7189,-1475,-13344
ACTIVABLE=1
NAME=HORSE
CLICKABLE=1
RADIUS=1600
MESSAGE=LEVEL_1_HORSE
MESSAGETYPE=0
ADDSZ=8000

[SPRITE]
TEX=/meshes/tree_tes1.png,
SCALE=35
POS=1132,-1475,1649;23846,-1475,706;18508,-1475,-8482;20381,-1475,5645
ADDSZ=8000

[SPRITE]
TEX=/meshes/tree_tes2.png,
SCALE=35
POS=-2597,-1475,17321;10814,-1475,-6560;23613,-1475,5118;-7767,-1475,-9212;23007,-1475,-9061
ADDSZ=8000

[SPRITE]
TEX=/meshes/pointer.png,
SCALE=30
POS=8766,-1475,-8921
ACTIVABLE=1
CLICKABLE=1
RADIUS=1600
MESSAGE=LEVEL_1_SIGN
MESSAGETYPE=0
ADDSZ=8000

[SPRITE]
TEX=/meshes/tree_tes3.png,
SCALE=40
POS=9571,-1475,1766;24796,-1475,-6378;1166,-1475,7982
ADDSZ=8000

[SPRITE]
TEX=/meshes/tree_tes.png,
SCALE=40
POS=10102,-1475,7145;463,-1475,-15407;16858,-1475,5660;3271,-1475,-4959
ADDSZ=8000

[SPRITE]
TEX=/meshes/monk.png,
SCALE=12
POS=4057,-4475,-27527
ACTIVABLE=1
NAME=POINTER
CLICKABLE=1
RADIUS=1600
MESSAGE=LEVEL_1_CHRONICLER
MESSAGETYPE=0
ADDSZ=8000

[SPRITE]
TEX=/meshes/light_f.png,/meshes/light_f1.png,/meshes/light_f2.png,/meshes/light_f3.png
SCALE=30
ANIMATION_SPEED=9
POS=6903,-4475,-21307;28172,-1475,-8895;15916,-1475,18131;24759,750,12332;14956,-1475,27856
ADDSZ=8000

[SPRITE]
TEX=/meshes/plants1.png,
SCALE=35
POS=1737,-1475,-9047;12784,-1475,3723;18957,-1475,-3269;5664,-1475,20686;-8277,-1475,20130
ADDSZ=4500

[SPRITE]
TEX=/meshes/plants.png,
SCALE=35
POS=-6581,-1475,16544
ADDSZ=8000

[SPRITE]
TEX=/meshes/spell_shop.png,/meshes/spell_shop1.png,/meshes/spell_shop2.png,/meshes/spell_shop3.png,/meshes/spell_shop4.png,/meshes/spell_shop5.png,/meshes/spell_shop6.png,/meshes/spell_shop7.png,/meshes/spell_shop8.png,/meshes/spell_shop9.png,/meshes/spell_shop10.png,
SCALE=19
ANIMATION_SPEED=9
POS=5982,-725,16270;
ADDSZ=8000

[OBJECT]
POS=5982,-725,16270;
ACTIVABLE=1
SINGLEUSE=1
MESSAGE=LEVEL_1_SHOP_INFO
RADIUS=1900

[SHOP]
POS=5982,-725,16270;
RADIUS=1800
SHOP=-1,4,5,6

[SPRITE]
TEX=/meshes/bones.png,
SCALE=20
POS=2675,-1475,4320;-1758,-1475,20401
ADDSZ=8000

[SPRITE]
TEX=/meshes/tressure.png
SCALE=25
POS=17769,-1475,32427
NAME=TRS
ACTIVABLE=1
CLICKABLE=1
RADIUS=1600
ADDSZ=8000

SINGLEUSE=1
DESTROYONUSE=1
ON_ACTIVATE=money+=20;TRIGGER_GOLD_INFO:activate
MESSAGE=LEVEL_1_PICKUP_GOLD
MESSAGETYPE=1
MESSAGETIMEOUT=2000

[SPRITE]
TEX=/meshes/tressure1.png
SCALE=25
POS=15687,-1475,31112
NAME=TRS1
ACTIVABLE=1
CLICKABLE=1
RADIUS=1600
SINGLEUSE=1
DESTROYONUSE=1
ON_ACTIVATE=money+=40;TRIGGER_GOLD_INFO:activate
MESSAGE=LEVEL_1_PICKUP_GOLD
MESSAGETYPE=1
MESSAGETIMEOUT=2000
ADDSZ=8000

[SPRITE]
TEX=/meshes/tressure2.png
SCALE=25
POS=16700,-1475,29284
NAME=TRS2
ACTIVABLE=1
CLICKABLE=1
ADDSZ=8000

SINGLEUSE=1
DESTROYONUSE=1
ON_ACTIVATE=money+=20;TRIGGER_GOLD_INFO:activate
RADIUS=1600
MESSAGE=LEVEL_1_PICKUP_GOLD
MESSAGETYPE=1
MESSAGETIMEOUT=2000

[OBJECT]
POS=0,0,0
NAME=TRIGGER_GOLD_INFO
MESSAGE=LEVEL_1_ELF_GOLD_INFO
MESSAGETYPE=0
DESTROYONUSE=1
ACTIVABLE=0

[MESH]
NAME=LEVER1
POS=42377,-1475,-13513;

MODEL=/meshes/lever.3d
TEX=/meshes/lever.png
MODEL_SCALE=7
ADDSZ=15000

ANIMATION_TYPE=2
ANIMATION_SPEED=100

PHYSICS=0
PRECISE_COLLISION=1
PERS_CORRECT=1

ACTIVABLE=1
CLICKABLE=1
RADIUS=2000
DESTROYONUSE=0

MESSAGE=LEVEL_1_LEVER
MESSAGETYPE=1
MESSAGETIMEOUT=3000

ON_ACTIVATE=LIFTGATE:activate
SOUND_ON_ACTIVATE=/sounds/PORTC.wav

[MESH]
NAME=LIFTGATE
POS=24739,-1475,22899;

TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PERS_CORRECT=1

PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1
PHYSICS=0
COLLIDER=0

ACTIVABLE=0
CLICKABLE=0

LIFT_TIMER
LIFT_POS=24739,-1475,22899;24739,1525,22899;

#рычаг для конца уровня
#21767, -1475, 11687
[MESH]
NAME=LEVER2
POS=21767, -1475, 11687

MODEL=/meshes/lever.3d
TEX=/meshes/lever.png
MODEL_SCALE=7
ADDSZ=15000

ANIMATION_TYPE=2
ANIMATION_SPEED=100

PHYSICS=0
PERS_CORRECT=1
PRECISE_COLLISION=1

ACTIVABLE=1
CLICKABLE=1
RADIUS=2000
DESTROYONUSE=0

MESSAGE=LEVEL_1_LEVER
MESSAGETYPE=1
MESSAGETIMEOUT=3000

ON_ACTIVATE=LIFTGATE2:activate
SOUND_ON_ACTIVATE=/sounds/PORTC.wav

#решётка конца уровня
#-11459, -1475, 8940
[MESH]
NAME=LIFTGATE2
POS=-11459, -1475, 8940

TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000

PERS_CORRECT=1
PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1
ROT=90
PHYSICS=0
COLLIDER=0

ACTIVABLE=0
CLICKABLE=0

LIFT_TIMER
LIFT_POS=-11459, -1475, 8940;-11459, 1525, 8940

#пример решётки в начале
#24678, -1475, 22439; 1525 (+1550)