WORLD_MODEL=/maps/tes4/level4.3d
WORLD_TEXTURE=/maps/tes4/level4.png
WORLD_SCALE=25

WEATHER=SNOW
DMODE=3
LQ_FOG=1
FOGD=40000
FOGCR=182
FOGCG=190
FOGCB=193

SKYBOX_2D=/skies/level2_sky.png
SKYBOX_REPEAT_Y=2

START=-34501,-1400,1487;
FINISH=3120,-3000,-9205;
NEED_TO_EXIT=GERILDA_POTION

MUSIC=/music/Snowing.mid
WALK_SOUND=/sounds/wshag1.wav,/sounds/wshag2.wav,/sounds/wshag3.wav
JUMP_SOUND=/sounds/snowjump.amr

#отметка куда топать
[SPRITE]
NAME=ENDMARK
TEX=/meshes/mark.png,
VISIBLE=0
SCALE=25
POS=3120,-3000,-9205;

#золотишко
[SPRITE]
TEX=/meshes/tressure2.png
SCALE=25
POS=-10457,-1500,20975
NAME=GOBLINTREASURE
ACTIVABLE=1
CLICKABLE=1
RADIUS=1600
ADDSZ=8000

SINGLEUSE=1
DESTROYONUSE=1
ON_ACTIVATE=money+=60
MESSAGE=LEVEL_1_PICKUP_GOLD
MESSAGETYPE=1
MESSAGETIMEOUT=2000

[SPRITE]
TEX=/meshes/tressure1.png
SCALE=25
POS=18618,-1500,7144
NAME=GOBLINTREASURE2
ACTIVABLE=1
CLICKABLE=1
RADIUS=1600
ADDSZ=8000

SINGLEUSE=1
DESTROYONUSE=1
ON_ACTIVATE=money+=150
MESSAGE=LEVEL_1_PICKUP_GOLD
MESSAGETYPE=1
MESSAGETIMEOUT=2000

#волк на юге -17623, -1500, 6824
[NPC]
POS=-17623, -1500, 6824
PRESET=WOLF_ENEMY

[OBJECT]
POS=-17623, -1500, 6824
PRESET=WOLFDEATH

#волк на севере 7782, -1500, 6178
[NPC]
POS=7782, -1500, 6178
PRESET=WOLF_ENEMY

[OBJECT]
POS=7782, -1500, 6178
PRESET=WOLFDEATH

#три гоблина на севере 20405, -1500, 14736
[NPC]
POS=20405, -1500, 14736
PRESET=GOBLIN_ENEMY

[OBJECT]
POS=20405, -1500, 14736
PRESET=GOBLINDEATH

#23369, -1500, 9440
[NPC]
POS=23369, -1500, 9440
PRESET=GOBLIN_ENEMY

[OBJECT]
POS=23369, -1500, 9440
PRESET=GOBLINDEATH

#20065, -1500, 7596
[NPC]
POS=20065, -1500, 7596
PRESET=GOBLIN_ENEMY

[OBJECT]
POS=20065, -1500, 7596
PRESET=GOBLINDEATH

#орк на севере 21384, -1500, 9515
[NPC]
POS=21384, -1500, 9515
PRESET=ORC_ENEMY

[OBJECT]
POS=21384, -1500, 9515
PRESET=ORCDEATH

#одинокий орк 11292, -1500, 20996
[NPC]
POS=11292, -1500, 20996
PRESET=ORC_ENEMY

[OBJECT]
POS=11292, -1500, 20996
PRESET=ORCDEATH

#одинокий гоблин -8106, -1500, 19438
[NPC]
POS=-8106, -1500, 19438
PRESET=GOBLIN_ENEMY

[OBJECT]
POS=-8106, -1500, 19438
PRESET=GOBLINDEATH

[SPRITE]
TEX=/meshes/tree_tes2.png,
SCALE=35
POS=3869,-1500,5573;580,-1500,20315;-12183,-1500,3565;-17182,-1500,17645;14228,-1500,3819;
ADDSZ=8000

[SPRITE]
TEX=/meshes/tree_tes.png,
SCALE=35
POS=-15693,-1500,-5665;-16944,-1500,5290;-8743,-1500,11884;5916,-1500,-6533;5596,-1500,-70;13199,-1500,9231;6162,-1500,17840;
ADDSZ=8000

[SPRITE]
TEX=/meshes/tree_tes1.png,
SCALE=35
POS=-192,-1500,15621;6051,-1500,11849;-330,-1500,-2373;-8781,-1500,209;-12041,-1516,9219;-16724,-1500,8288;-2532,-1500,-11578;-20792,-1500,-3054;
ADDSZ=8000

[SPRITE]
TEX=/meshes/tree_tes3.png,
SCALE=35
POS=-17933,-1500,12372;3112,-1500,14737;8375,-1500,4470;14477,-1500,14711;
ADDSZ=8000

[SPRITE]
TEX=/meshes/wizard.png,/meshes/wizard1.png
SCALE=21
ANIMATION_SPEED=20
POS=-709,3000,3631;
ACTIVABLE=1
NAME=STRANGER
CLICKABLE=1
RADIUS=1600
MESSAGE=LEVEL_4_STRANGER
MESSAGETYPE=0
ADDSZ=3000

[SPRITE]
TEX=/meshes/light_fu.png,/meshes/light_fu1.png,/meshes/light_fu2.png,/meshes/light_fu3.png
SCALE=30
ANIMATION_SPEED=9
POS=-1973,3000,3945;6229,-1500,-9218;22217,-1500,15289;-24908,-1500,3333;-27703,-1500,-5655;
ADDSZ=3000

[SPRITE]
TEX=/meshes/light_f.png,/meshes/light_f1.png,/meshes/light_f2.png,/meshes/light_f3.png
SCALE=30
ANIMATION_SPEED=9
POS=21702,-1500,5856;-1544,-750,4388;12755,-1500,-9223;12757,-1500,20605;-8163,-1500,17796;
ADDSZ=3000

[SPRITE]
TEX=/meshes/stone.png,
SCALE=25
POS=9101,-1500,7856;-17412,-1500,1450;
ADDSZ=8000

[SPRITE]
TEX=/meshes/bones.png,
SCALE=20
POS=-8801,-1500,7201;-15197,-1500,13662;4297,-1500,19897;-2940,-1500,-9042;
ADDSZ=8000

[SPRITE]
TEX=/meshes/logs.png,
SCALE=25
POS=12086,-1500,14825;
ADDSZ=8000

[SPRITE]
TEX=/meshes/gerilda.png,/meshes/gerilda1.png,/meshes/gerilda2.png
SCALE=12
ANIMATION_SPEED=6
POS=5548,-1500,-11661;
ACTIVABLE=1
NAME=GERILDA_POTION
CLICKABLE=1
RADIUS=1600
MESSAGE=LEVEL_4_GERILDA
MESSAGETYPE=0
ADDSZ=8000
SINGLEUSE=1
ON_ACTIVATE=ENDMARK:VISIBLE

[OBJECT]
ACTIVABLE=1
POS=2894,-2994,-9021
NEED=!GERILDA_POTION
ON_ACTIVATE=player:hp-=1000000
RADIUS=1300

[SPRITE]
TEX=/meshes/chest.png,
SCALE=35
POS=-29889,-1500,2908;-24712,-1500,-1471;
ADDSZ=8000

[SPRITE]
TEX=/meshes/bag.png,
SCALE=35
POS=-24917,-1500,1010;-27817,-1500,-3279;18622,-1500,8276;
ADDSZ=8000

[SPRITE]
TEX=/meshes/column.png,
SCALE=50
POS=-30919,-1500,3194;-31982,-1500,-81;18582,-1500,11013;
ADDSZ=8000

[SPRITE]
TEX=/meshes/bucket.png,
SCALE=20
POS=2626,-1500,-5977;
ADDSZ=4500

[SPRITE]
TEX=/meshes/spell_shop.png,/meshes/spell_shop1.png,/meshes/spell_shop2.png,/meshes/spell_shop3.png,/meshes/spell_shop4.png,/meshes/spell_shop5.png,/meshes/spell_shop6.png,/meshes/spell_shop7.png,/meshes/spell_shop8.png,/meshes/spell_shop9.png,/meshes/spell_shop10.png,
SCALE=19
ANIMATION_SPEED=9
POS=-25367,-1500,-6055;
ADDSZ=8000

[SHOP]
POS=-25367,-1500,-6055;
RADIUS=1800
SHOP=-1,4,5,6

#рычаг у гоблина
#-12013, -1500, 21150
[MESH]
NAME=LEVERGOBLIN
POS=-12013, -1500, 21150

MODEL=/meshes/lever.3d
TEX=/meshes/lever.png
MODEL_SCALE=7
ADDSZ=15000

ANIMATION_TYPE=2
ANIMATION_SPEED=100

PHYSICS=0
PRECISE_COLLISION=1

ACTIVABLE=1
CLICKABLE=1
RADIUS=2000
DESTROYONUSE=0

MESSAGE=LEVEL_1_LEVER
MESSAGETYPE=1
MESSAGETIMEOUT=3000

ON_ACTIVATE=GOBLINGATE:activate
SOUND_ON_ACTIVATE=/sounds/PORTC.wav

#дверь у одинокого орка
#5059, -1500, 20835
[MESH]
NAME=GOBLINGATE
POS=7890, -1500, 21000

TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PERS_CORRECT=1

PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1
PHYSICS=0
COLLIDER=0
ROT=90

ACTIVABLE=0
CLICKABLE=0

LIFT_TIMER
LIFT_POS=7890, -1500, 21000;7890, -1500, 25000

#рычаг у одинокого орка
#9158, -1500, 23893
[MESH]
NAME=LEVERORC
POS=9158, -1500, 23893

MODEL=/meshes/lever.3d
TEX=/meshes/lever.png
MODEL_SCALE=7
ADDSZ=15000

ANIMATION_TYPE=2
ANIMATION_SPEED=100

PHYSICS=0
PRECISE_COLLISION=1

ACTIVABLE=1
CLICKABLE=1
RADIUS=2000
DESTROYONUSE=0

MESSAGE=LEVEL_1_LEVER
MESSAGETYPE=1
MESSAGETIMEOUT=3000

ON_ACTIVATE=ORCGATE:activate
SOUND_ON_ACTIVATE=/sounds/PORTC.wav

#дверь в лагере гоблинов с орком
#16970, -1500, 14894
[MESH]
NAME=ORCGATE
POS=16970, -1500, 14894

TEX=/meshes/door.png
MODEL=/meshes/doorBig.3d
MODEL_SCALE=5
ADDSZ=4000
PERS_CORRECT=1

PRECISE_COLLISION=1
COLLISION_SCALE_X=1
COLLISION_SCALE_Y=1
PHYSICS=0
COLLIDER=0
ROT=90

ACTIVABLE=0
CLICKABLE=0

LIFT_TIMER
LIFT_POS=16970, -1500, 14894;16970, -1500, 20000