DESCRIPTION:
Explore a large colourful maze, finding the correct objects to save the Earth.
CONTROLS:
Redefinable keys, plus Kempston, Sinclair and Cursor joysticks.
INSTRUCTIONS:
In order to save the Earth from a rogue planet, you must take control of BLOB (Bio-Logically Operated Being) and repair the
planet's core. At the start of the game you have just crash landed on the planet and must explore the flick-screen play-area
to find the core. Once at the core you will notice it looks like a number of objects. Collecting these objects and bringing them
to the core will repair it, once piece at a time, until the whole thing is complete.
Nasty flying beasts are out to get you, and you are equipped with a laser (with limited energy) to kill them. Most nasties will drain your energy apart from the ones that look like spinning tops, which will destroy you immediately! You are also given a supply of bridges, which you can build beneath you to form platforms up to unreachable sections.  However, these bridges don't last long and soon crumble away to nothing!  Further supplies of energy, laser and bridges can be picked up along the way. 
To make things easier for BLOB, he can use the various pieces of equipment scattered around the place. The most useful are the
flying platforms. Step on one of these and push UP and you'll take off! Flying around the place is much easier than walking,
but you can't manipulate objects whilst using a platform, you must find somewhere to land first! Teleports are also a useful
way of moving around, providing a handy short cut back to the core! In order to open some doors you will need to find a key
(which is in a different place every game), but by far the most useful item in the whole game is the access card. Once found, this will allow you to use the security doors which sometimes block your way, and will also allow you to use the trading pyramids. The pyramids will allow you to trade one of your objects for a more useful one - more often than not one of the objects needed to repair the core! Along the way, BLOB will encounter many different things, including vacuum tubes (which suck him up to higher levels), weak floors (which he can smash by falling on them from a height), and secret passages (which are just big enough for BLOB to walk through and lead to new and exciting places!).

INLAY TEXT FOR STARQUAKE:
From the great abyss of a black hole emerges a danger of awsome consequences - a planet so unstable that if its core is not rebuilt the resulting explosion will render the Galaxy a lifeless wasteland. To the rescue, BLOB, hero of the moment. This Bio-Logically Operating Being is chosen not for his super intelligence, not for his fearlessness nor for his super powers - his
is the only spaceship available. Out to face danger he goes - trusty spaceship, flightboard computer and galaxy A-Z. Will he succeed? Will he be in time? He'd better, there's no other chance for the world.

STARQUAKE:
Message has just reached Earth of an unstable planet emerging from a black
hole somewhere at the edge of the galaxy. If the core of this planet is not
rebuilt it will implode causing the whole universe to go "Ka Boomf!" - Strewth, a Starquake...
The Bio-logically operated being is chosen for this ultra-dangerous mission - but why Blob? 'Cause of his mind blowing hybrid capabilities? Or the artificial intellect of his anti-brain? Nope - 'Cause all the other guys have pranged their spaceships. So Blob sets off for outer-space in his trusty ship
with just a flightboard computer and a galaxy A-Z for company - Golp, is he
gonna succeed? - Will he even get there? - Or will the universe and Blob go blip?... - Gosharooties who knows? But all these and many more answers must be questioned before it's too late!!!

CONTROLLING BLOB:
Keyboard:
O Left
P Right
A Down or lay bridging platform
Q Up or pick up an object
M Fire
Also user definable key option
Joystick:
Use Sinclair Interface 2, Kempston or Cursor Joystick.
Pause game with BREAK/SPACE key and key or joystick action to restart.
Abort by pressing keys ASDFG simultaneously.

GALAXY A - Z:
Blob                    Teleports
Walking                 Plants
Flying                  Spikes
Dropping                Lunar Undergrowth
Pause Key               Platform Packs
Anti-Gray-Lifts         Key Code Cards
Stars                   Pieces of Core
Weapon Zapping          High Density Cloud
Planet's Core           Rocky Lunarscape
Electrons               Molecular Structures
Zap Rays                Impalers
Energy Packs            Space Hopper Pads
Abort Option            Antimatter Objects
Flexible Thingydoo      Space Locks
Chepos Pyramids         Joystick Options
Olly                    Superb Sound
Space Hopper            Key
Bridging Platform       Game Tunes
Weapon Packs            User Defined Keys
Bonus Lives             Spaceship
Re-Equip Packs          Skeletonauts
Secret Passages         Smash Traps
Flowers                 Mushrooms
Signposts

Here is a complete list of the teleport codes, which may prove useful:
EXIAL, VEROX, RAMIX, TULSA, ASOIC, DELTA, QUAKE (takes you straight to the core), ALGOL, EXIAL, KYZIA, ULTRA, IRAGE, OKTUP,
SONIQ, AMIGA, AMAHA.