﻿//LASER SMALL 1
[type]
105
[range]
30
[latency]
0
[damage]
5
[cost]
200

//LASER SMALL 2
[type]
106
[range]
40
[latency]
0
[damage]
18
[cost]
500

//LASER BIONICLE MATORO
[type]
107
[range]
40
[latency]
0
[damage]
30
[cost]
750

//MISSILE SMALL
[type]
108
[range]
60
[latency]
30
[damage]
350
[cost]
550

//MISSILE BIONICLE NUPARU
[type]
109
[range]
80
[latency]
19
[damage]
400
[cost]
1250

//LIGHTNING SMALL
[type]
110
[range]
30
[latency]
0
[damage]
18
[cost]
700

//LIGHTNING BIONICLE HEWKII
[type]
111
[range]
40
[latency]
0
[damage]
50
[cost]
2200

//AIR SMALL
[type]
112
[range]
40
[latency]
40
[damage]
650
[cost]
900

//AIR BIONICLE KONGU
[type]
113
[range]
70
[latency]
39
[damage]
1600
[cost]
3000

//ICE SMALL
[type]
114
[range]
30
[latency]
0
[damage]
22
[cost]
800

//ICE BIONICLE HAHLI
[type]
115
[range]
50
[latency]
0
[damage]
80
[cost]
4500

//JALLER
[type]
116
[range]
0
[latency]
0
[damage]
0
[cost]
7500


//GENERAL===========================================================================
[startlevel]
1
[hpIncrease]
35
[valueIncrease]
15

//ZONES===========================================================================
// static final int ZONE_SLOW=1; 
// static final int ZONE_ARMOUR=2; 
// static final int ZONE_AIR=3; 
// static final int ZONE_ICE=4; 
// static final int ZONE_LIGHTENING=5; 
// static final int ZONE_DOOR=6;

//CREEPS===========================================================================
//EEL
[creepType]
0
[speed]
10
[hitpoints]
750
[value]
24
[gDamage]
100
[aDamage]
150
[iDamage]
100
[lDamage]
75

//JELLYFISH
[creepType]
1
[speed]
6
[hitpoints]
950
[value]
30
[gDamage]
90
[aDamage]
75
[iDamage]
175
[lDamage]
100

//SQUID
[creepType]
2
[speed]
8
[hitpoints]
850
[value]
28
[gDamage]
100
[aDamage]
100
[iDamage]
75
[lDamage]
150

//STARFISH
[creepType]
3
[speed]
8
[hitpoints]
1500
[value]
36
[gDamage]
125
[aDamage]
100
[iDamage]
100
[lDamage]
100

//CRAB
[creepType]
4
[speed]
8
[hitpoints]
400
[value]
22
[gDamage]
125
[aDamage]
100
[iDamage]
100
[lDamage]
100
