﻿# **************************************************************************

#		Language Table for Software Localization

#		****************************************

# 1) Entry Format

# ****************

# Each phrase entry is made up by an entry ID (must be unique) and an entry 

# value in following format:

#	ID = value

#	ID = value

#	...

#

# 2) How to Do the Localization

# *****************************

# Replace all entry values in localized language while keep entry ID untouched.

# Several things need to be taken care of: 

#	(a) localized string should occupy similiar screen space (smaller is

# 	usually fine) on target device, otherwise the GUI layout may be messed

#	out. 

#	(b) Any special format characters used by standard C function "printf()"

# 	must be reserved, such as "%s", "%d", "%%", etc.

#	(c) New line token "\n" must be reserved.

#	(d) If the entry value is too long, a continuation symbol "\" can be

#	added at the end of current line then continue the value in a new line.

#	(e) Any kind of white space characters at both side of "=" will be

#	trimmed off.

#

# 3) Text Encoding of This File

# *****************************

# This file must be saved with the correct text encoding:

#	(a) For any kind of western languages, save this file with ANSI encoding.

#	(b) For any languages requires multiple bytes for each character, 

#	such as Chinese, Japense and Korean, save it with Unicode (UTF-16)

#	encoding or UTF-8 encoding. The UTF-8 encoding is preferrable because

#	of the smaller file size.

# **************************************************************************


_OG_SYS_MENU_EXIT = 立即退出游戏
_OG_SYS_MENU_CLEARDATA = 清除用户数据


# ======== Shared Strings  ========



LANGUAGE = CHINESE_S

APP_NAME = 数独

SOLVE = 解答

MARK = 显示笔印



# ======== Strings Hardcoded in Source Code ========



QUIT_GAME = 退出游戏？

TRIAL_OVER = 试用到期，感谢使用。

VERSION = 版本

TRIAL = （试用版）



NEW_PUZZLE = 出新题目？

UNMARK = 隐藏笔印

PUZZLE_GENERATED = 题目出题完成！

NEW = 新题目

GAME_OVER_WON = 解题成功？挑战新题目？

ROW_PART1 = 第

ROW_PART2 = 行

COL_PART1 = 第

COL_PART2 = 列

HAS_ONLY_ONE = 只有

HAS_TWO_OR_MORE = 有

NUM_CANDIDATE_PART1 = 个数字

NUM_CANDIDATE_PART2 = 可填

NO_CANDIDATES = 无数字可填



GENERATE_PUZZLE = 出题中……

LEVEL_EASY = 低难度

LEVEL_HARD = 高难度



# ======== Strings in MainEntry.txt ========



ENTER_GAME = 开始游戏

EXIT = 结束游戏

ABOUT = 关于游戏



# ======== Strings in Setting.txt ========



GAME_SETTINGS = 游戏设定

BACK = 返回上页

DIFFICULTY = 难度



EASY = 低

HARD = 高

OTHER_OPTION = 其它选项

HIGHLIGHT_BAR = 显示对应标线



# ======== Strings in GameCanvas.txt ========



CLOSE = 关闭

YES = 是

NO = 否

OK = Ok

HELP_TITLE = 游戏说明

OBJECTIVE = 游戏目的

HOW_TO_PLAY = 游戏玩法



OBJ_TXT = 在每个小九宫格内填入数字１到９，每个数字只能出现一次，而每个数字在大九宫格内的每行、每列也只能出现一次。



HOW_TO_PLAY_TXT = \

先选一个格子，再选一个数字，或选择橡皮擦清除数字。\

选择“解答”显示解开后的数独题。\

选择“显示笔印”显示每一格可填的数字。\

选择“提示”取得“最少可选数字”或“无可选数字”的空格位置。 

	

HINT = 提示



# ======== Strings in Bye.txt ========



SMART_BUNNY_SERIES = SmartBunny 游戏系列

CPRT = 版权所有(c)2009\nOmniG Software Inc.

INFO = 更多信息：www.omnigsoft.com\n技术支援：support@omnigsoft.com