PAUSED
CONTINUE
ESCAPE
EXPLORE CAVE
SETTINGS
SAVE & QUIT
QUIT
MAIN MENU
NEW GAME
RESUME
HIGH SCORES
INSTRUCTIONS
CREDITS
HOW TO PLAY
HINTS
TUTORIAL
GAME CAVES
TUTORIAL
OK
BACK
LOADING
SAVING GAME
HIGH SCORE:
PRESS ANY KEY
SOUND  
VIBRATE 
 ON
OFF
PRODUCER AND LEVELS
RICHARD M. SPITALNY
NULL
ORIGINAL BOULDER DASH^
CREATED BY
PETER LIEPA
CHRIS GRAY
NULL
PROGRAMMING
SINISA JURISIC
NULL
GAMEPLAY AND LEVELS
DAMIR & SASA
NULL
DESIGN
KRISTIJAN KAURIC
NULL
MUSIC AND SFX
DUBRAVKO ROBIC
NULL
TESTING AND SUPPORT
IVAN STOJIC
VIKATCHU & KRESO
NULL
DEVELOPED BY
INSTANTCOM LTD.
NULL
COPYRIGHT (_)1984,2003
FIRST STAR SOFTWARE,INC.
ALL RIGHTS RESERVED.
COLLECT ENOUGH@DIAMONDS, AVOID FALLING@BOULDERS AND FIND THE@EXIT. DIAMOND ICON IN@LOWER RIGHT CORNER@INDICATES THE NUMBER@OF DIAMONDS TO BE@COLLECTED BEFORE EXIT@DOOR OPENS.@@ONLY CAVES 1, 5, 9@AND 13 MAY BE@SELECTED AT FIRST.@ONCE WON, ADDITIONAL@CAVES WILL ALSO@APPEAR IN THE MENU.
MOVE ROCKFORD\ TO@DIG DIRT, COLLECT@DIAMONDS AND PUSH@BOULDERS.@TO MOVE UP USE 2 OR@THE UP ARROW. TO MOVE@LEFT USE 4 OR THE LEFT@ARROW. TO MOVE RIGHT@USE 6 OR THE RIGHT@ARROW. TO MOVE DOWN@USE 8 OR THE DOWN@ARROW.
GRAB DIAMONDS, DIG@DIRT, PUSH BOULDERS@WITHOUT MOVING BY@FIRST PRESSING 5 AND@THEN DESIRED DIRECTION@KEY, BUT NOT AT THE@SAME TIME.
TO ACCESS INVENTORY:@@1.$PRESS # OR LEFT@$SOFT KEY TO SEE@$INVENTORY@2.$CHOOSE ITEM OR@$TOOL@3.$USE DIRECTION KEY@$TO DIRECT AND USE@$TOOL OR ITEM
TO KICK BOULDERS OR@BOMBS A LONG DISTANCE:@@1.$STAND NEXT TO@$BOULDER OR BOMB@2.$EITHER PRESS 1 OR@$ACCESS INVENTORY@$BY PRESSING # OR@$LEFT SOFT KEY TO@$CHOOSE KICK OPTION@3.$USE DESIRED@$DIRECTION KEY
BOMBS:@@THERE ARE TWO@DIFFERENT BOMBS.@ONLY ONE CAN BE@COLLECTED. A BOMB@WITHOUT A BORDER@ACTS LIKE A BOULDER.@IT CAN BE MOVED BUT@CANNOT BE COLLECTED.@IT WILL EXPLODE WHEN@IT FALLS, IF SOMETHING@FALLS ON IT OR WHEN@KICKED INTO ANOTHER@OBJECT.
BOMBS SURROUNDED BY@A BORDER MUST BE@COLLECTED BEFORE@THEY CAN BE USED.@AFTER COLLECTION,@WHEN PLACED AGAIN@IN A CAVE, THEY@WILL NOW LOOK AND@BEHAVE LIKE THE@FIRST TYPE OF BOMB.@@NOTE: COLLECTED BOMBS@CAN ONLY BE DROPPED@ON CLEAR SPACE
COLLECT ITEMS:@@THERE ARE THREE ITEMS@WHICH ROCKFORD\ CAN@COLLECT: BOMB, BOULDER@HAMMER AND CAVE@ROTATION.@SELECT THESE FROM@INVENTORY BY@PRESSING # OR LEFT@SOFT KEY OR...
...USE THEM BY PRESSING@THEIR SHORTCUT KEY:@@1$KICK BOULDER/BOMB@3$DROP BOMB@5$PUSH/GRAB/DIG@$WITHOUT MOVING@7$USE BOULDER HAMMER@9$USE CAVE ROTATION@@AFTER SELECTING ITEM,@USE DIRECTION KEY TO@USE IT.
PRESS RIGHT SOFT KEY@TO ACCESS GAME PLAY@OPTIONS AND SETTINGS:@@-$ESCAPE@$(USE WHEN TRAPPED)@-$EXPLORE CAVE@$(SCROLL ENTIRE LEVEL)@-$SETTINGS@$(THESE CAN CHANGE)
WHEN ACTIVE, MAGIC@WALLS TURN BOULDERS@INTO DIAMONDS OR@DIAMONDS INTO@BOULDERS. FIRST@CLEAR SPACE UNDER A@MAGIC WALL, THEN@DROP BOULDERS ON IT.@BUT HURRY, THE MAGIC@WALL WILL DEACTIVATE@SHORTLY AND IT CAN@NOT BE REACTIVATED@AGAIN IN THE SAME@ROUND.
SUFFOCATE THE AMOEBA@BEFORE IT GROWS TOO@LARGE AND TURNS INTO@BOULDERS.@@WHEN SURROUNDED, THE@AMOEBA WILL TURN INTO@DIAMONDS.@@ROCKFORD\, DIAMONDS@AND BOULDERS CAN BE@USED TO SURROUND@THE AMOEBA.
FIREFLIES AND@BUTTERFLIES EACH MOVE@DIFFERENTLY BUT IN@PREDICTABLE PATTERNS.@@DROP BOULDERS ON THEM@AND THEY EXPLODE.@USE THIS TO DESTROY@WALLS AND IN THE@CASE OF BUTTERFLIES,@CREATE 9 DIAMONDS.
WHEN A TOOL OR@WEAPON HAS BEEN@SELECTED A SMALL ICON@WILL APPEAR IN THE@GAME SCREEN INDICATING@THE ITEM YOU HAVE@SELECTED.@THIS ITEM WILL BE USED@WHEN YOU FIRST PRESS@THE DIRECTION KEYS.
EACH BOMB, HAMMER@OR CAVE ROTATION CAN@ONLY BE USED ONE@TIME.@@KICKS ARE UNLIMITED.
BEFORE SELECTING A@TOOL OR WEAPON,@POSITION ROCKFORD\ IN@THE EXACT LOCATION@NEEDED.
CAVE
N/A
TUTORIAL CAVES
BOULDER DASH^-M.E.\
HINT:
RETURN
PUSH/GRAB
KICK
BOMB
HAMMER
ROTATE
COLLECT THE
DIAMONDS THEN
FIND THE EXIT
NULL
DROP THE BOMB TO
BLOW UP THE WALL
NULL
NULL
WATCH OUT FOR
WALLS THAT GROW
NULL
NULL
CLEAR DIRT UNDER
MAGIC WALL, THEN
DROP BOULDERS
ON IT
DROP BOULDERS ON
THESE ENEMIES
AND WATCH
WHAT HAPPENS
SURROUND
THE AMOEBA
WITH ROCKFORD\
AND BOULDERS
CLEAR ROOM BY
BOULDERS, ROTATE
CAVE LEFT OR RIGHT
THEN WATCH OUT!
COLLECT AND USE
TOOLS AND WEAPONS
NULL
NULL
USE KICK TO SEND
BOULDERS STRAIGHT
ACROSS THE SCREEN
NULL
TRY TO COLLECT THE
DIAMONDS WITHOUT
GETTING TRAPPED
BY THE BOULDERS
SCORE:
WELL DONE!
GAME COMPLETED
TUTORIAL COMPLETED
SECRET CAVE COMPLETED
CAVE CLEARED
GAME OVER
OUT OF TIME
PUBLISHED BY
FIRST STAR SOFTWARE,INC.
NULL
BOULDER DASH^
IS A REGISTERED
TRADEMARK OF
FIRST STAR SOFTWARE,INC.
NULL
COPYRIGHT (_)1984,2003
FIRST STAR SOFTWARE,INC.
NULL
GAME DEVELOPED BY
INSTANTCOM LTD.
SECRET CAVE
UNABLE TO SAVE GAME.
MEMORY FULL.
YES
NO
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