static int Attacklimit[7][7] =
            {
            {50,0,30,30,30,10,5}
            ,
            {30,35,30,45,35,70,55}
            ,
            {30,45,40,50,45,80,60}
            ,
            {30,70,55,50,30,40,5}
            ,
            {30,90,75,55,35,45,12}
            ,
            {30,60,55,45,40,35,30}
            ,
            {30,45,35,75,55,45,35}
      };
 static short RoleData[7][9] =
                      
 {
            {8000, 5, 4, 0, 1, 1, 1, 1, 1}
            ,
            {6000, 3, 3, 0, 0, 0, 0, 4, 2}
            ,
            {3600, 3, 2, 0, 0, 0, 0, 3, 2}
            ,
            {2400, 6, 3, 0, 1, 1, 1, 1, 1}
            ,
            {1600, 3, 2, 0, 1, 1, 1, 2, 1}
            ,
            {1200, 3, 1, 1, 1, 1, 1, 1, 0}
            ,
            {800, 4, 1, 1, 1, 1, 1, 1, 0}
      };
      static int moveBG[11][6] =
            {
            {1, 1, 2, 2, 1, 0}
            ,
            {2, 2, 3, 2, 1, 0}
            ,
            {3, 2, 2, 2, 1, 1}
            ,
            {0, 1, 1, 1, 1, 0}
            ,
            {0, 1, 1, 1, 1, 0}
            ,
            {0, 1, 2, 21, 0}
            ,
            {0, 2, 2, 2, 1, 0}
            ,
            {4, 3, 2, 2, 1, 0}
            ,
            {3, 2, 2, 2, 1, 1}
            ,
            {4, 2, 2, 2, 1, 1}
            ,
            {0, 1000, 1000, 1000, 1, 0}
      };