
target,	2000ms
maxGuys, 2
maxTGuys, 1

resetTime
setCam, 0, -6.0x, 2y, -32.7z,	// first camera pos
waitCam

// code heere
//newExp,	crate,  -5x, 0y, -25.0z, 45

hide,	Z>, -11, crate*, barrel*, Box*, Y<, 1, *box*
hide,	ground01, ground04, ground05, car02, fence_wire02, fence_wire03,
hide,	Bldg*, shipbox*, ship02

//newExp,	barrel,  -8.8x, 0y, -30.0z, 0, health
//wait,	3000ms
//clrExps

//newPow,	health, -7.8x, 1.5y, -35.0z
//newPow,	shotgun, -4.8x, 1.5y, -35.0z
//wait,	5000ms

newGuy, agent, stand&Walk, -3.8x, 0y, -25.0z, 180, -90, 0.5m, pistol, 1000ms, 1000ms, 50%
waitTGuys
wait,	2000ms
newGuy, agent, stand&Walk, -8.5x, 0y, -22.5z, 180, 90, 0.5m, pistol, 1000ms, 1000ms, 50%
newGuy, agent, standUp, -6.0x, 0y, -37.0z, 999,pistol, 1000ms, 1000ms, 50%
newGuy, agent, stand&Walk, -15.8x, 0y, -28.3z, 180, 90, 0.5m, pistol, 1000ms, 1000ms, 50%
waitTGuys
wait, 600ms,

newGuy, agent, standUp, -3.5x, 0y, -24.4z, 999,pistol, 1000ms, 1000ms, 50%
newGuy, agent, standUp, -6.5x, 0y, -37.0z, 999,pistol, 1000ms, 1000ms, 50%
newGuy, agent, stand&Walk, -15.8x, 0y, -28.3z, 180, 90, 0.5m, pistol, 1000ms, 1000ms, 50%
newGuy, agent, stand&Walk, -12.4x, 0y, -26.0z, 180, -90, 0.4m, pistol, 1000ms, 1000ms, 50%
newGuy, agent, stand&Walk, -18.4x, 0y, -22.6z, 180, 90, 0.2m, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, dive, 1.6x, 0y, -27.0z, 270,pistol, 1000ms, 1000ms, 50%

waitTGuys
wait, 400ms,

newGuy, friend, standUp&wave, -2.0x, 0y, -25.4z, 180,10,  // guy from behid barrels

newGuy, agent, stand&Walk, 1.0x, 0y, -22z, 180, 90, 0.4m, pistol, 1000ms, 1000ms, 50%
waitTGuys
wait, 800ms,

newGuy, agent, stand&Walk, 5.2x, 0y, -22z, 180, -90, 0.4m, pistol, 1000ms, 1000ms, 50%

waitTGuys
wait, 600ms

// skip guy in window

newGuy, blackAgent, stand&Walk, -8.5x, 0y, -22.5z, 180, 90, 0.5m, pistol, 1000ms, 1000ms, 50%
newGuy, blondAgent, stand&Walk, -8.5x, 0y, -22.5z, 180, 90, 0.5m, pistol, 1000ms, 1000ms, 50%  

// good guy walking by

waitTGuys
wait, 1500ms

newGuy, friend, stand&Walk, -4.5x, 0y, -29.5z, 270, 270, 8.0m

newGuy, agent, standUp, -6.5x, 6.0y, 5.0z, 999,pistol, 1000ms, 1000ms, 50%  // guy in back on top of trailer

waitTGuys
wait, 600ms

newGuy, agent, standUp, 2.0x, 0y, -27.0z, 999,pistol, 1000ms, 1000ms, 50%

newGuy, agent, standUp, 14.0x, 6.0y, -18.0z, 999,pistol, 1000ms, 1000ms, 50%  // guy in back on top of trailer
newGuy, agent, standUp, 10.5x, 5.6y, -11.0z, 999,pistol, 1000ms, 1000ms, 50%  // guy in back on top of trailer
waitTGuys

setCam, 0, -6.0x, 2y, -32.7z	// first camera pos
waitCam

// next guy rolls out the door but I roll out to theleft of the camera


newGuy, blondAgent, dive, -13.8x, 0y, -29.0z, 90,pistol, 1000ms, 1000ms, 50%

// roll behind barrels
newGuy, blondAgent, dive, -3.8x, 0y, -25.0z, 270,pistol, 1000ms, 1000ms, 50%

// stand behind barels
newGuy, blackAgent, standUp, -3.4x, 0y, -24.4z, 999, pistol, 1000ms, 1000ms, 50%

// stand behind barels 
newGuy, blackAgent, standUp, -1.8x, 0y, -24.4z, 999, pistol, 1000ms, 1000ms, 50%

// stand behind barels and fence
newGuy, blondAgent, standUp, 3.0x, 0y, -18.0z, 999, pistol, 1000ms, 1000ms, 50%

// stand on top of building to left of fence
newGuy, blackAgent, stand, -12.2x, 6.0y, -20.0z, 999, pistol, 1000ms, 1000ms, 50%

// stand on top of building to left of fence
newGuy, blackAgent, standUp, -14.2x, 6.0y, -20.0z, 999, pistol, 1000ms, 1000ms, 50%

// stand on top of building to left of fence
newGuy, blackAgent, kneel, -9.8x, 6.0y, -13.6z, 180, pistol, 1000ms, 1000ms, 50%

// stand on top of ship way in back
newGuy, blackAgent, standUp, -10.2x, 14.1y, 34.1z, 999, pistol, 1000ms, 1000ms, 50%

// section done - delay a little

waitTGuys
setCam, 0, -6.0x, 2y, -32.7z,	// first camera pos
waitCam
show,	*
hide, gate


newExp,	barrel,  -4.0x, 0y, -9.6z, 0, health

// section 2 camera move
setCam, 310, -6.2x, 2y, -9.7z,	// second camera pos
waitCam

hide, ground07,ground08,ground09,ground07,ground03,ground02,Bldg*,Box*,fence*
hide, shipbox*,ship01,ship02,box,redbox07,bluebox09,bluebox10,crate101
hide, Z<, -16, *
hide, X<, -16, Z<, 32, *
hide, X>, 8, *

// section 2 enemies

// next to crate
newGuy, blackAgent, kneel, -1.8x, 0.0y, -9.0z, 180, pistol, 1000ms, 1000ms, 50%

//waitTGuys

//newPow, shotgun, -1.8x, 1.0y, -9.0z

// behind crate
newGuy, blondAgent, standUp, -3.0x, 0.0y, -8.7z, 999, pistol, 1000ms, 1000ms, 50%


// to left of camera
newGuy, blackAgent, stand, -8.6x, 0.0y, -9.0z, 999, pistol, 1000ms, 1000ms, 50%

// vest guy jump from truck

// on top of triler 
newGuy, blondAgent, standUp, -5.8x, 6.0y, 4.0z, 999, pistol, 1000ms, 1000ms, 50%

waitTGuys
setCam, 310, -6.2x, 2y, -9.7z,	// second camera pos
waitCam




newGuy, blackAgent, stand&Walk, -2.0x, 0y, -16.0z, 180, 270, 2.0m, pistol, 1000ms, 1000ms, 50% 

wait, 1200ms

newGuy, blondAgent, stand&Walk, -2.0x, 0y, -16.0z, 180, 270, 20.0m, health


newGuy, blackAgent, stand&Walk, -5.0x, 0y, -18.0z, 180, 90, 0.2m,  pistol, 1000ms, 1000ms, 50%  

newGuy, blondAgent, standUp, -10.4x, 6.0y, -13.4z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, standUp, -10.4x, 6.0y, -11.0z, 999, pistol, 1000ms, 1000ms, 50%

// stand on top of ship way in back
newGuy, blackAgent, standUp, -10.2x, 14.1y, 34.1z, 999, pistol, 1000ms, 1000ms, 50%



//waitFireKey

waitTGuys


setCam, 310, -6.2x, 2y, -9.7z,	// second camera pos
waitCam
show, *

// next camera move
setCam, 370,  7.0x, 2y,-11.6z,	// third camera pos
waitCam

hide, bluebox04
hide, X<, 3, *
hide, Z<, -20, *
hide, X>, 18, Z<, 25, *
show, ground01, ground02, ground03, ground05, ground06

// roll from behind gren trailer
newGuy, blackAgent, dive, 5.0x, 0y, -14.0z, 90,pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, dive, 9.0x, 0y, -12.0z, 90,pistol, 1000ms, 1000ms, 50%

// stand on top brown trailer to rite
newGuy, blackAgent, standUp, 18.0x, 6.0y, -6.0z, 999, pistol, 1000ms, 1000ms, 50%

waitTGuys
wait, 800ms,

newGuy, blackAgent, stand&Walk, 10.0x, 0y, -21.0z, 180, 310, 4.0m, pistol, 1000ms, 1000ms, 50%  

newGuy, blondAgent, stand&Walk, 4.0x, 0y, -17.0z, 180, 110, 2.0m, pistol, 1000ms, 1000ms, 50%  

newGuy, blackAgent, standUp, 5.0x, 3.0y, -12.0z, 999, pistol, 1000ms, 1000ms, 50%

// good guys stads up right in front of camera

newGuy, friend, stand&Walk, 6.0x, 0y, -12z, 270, 270, 8.0m

// stand on top brown trailer to rite
newGuy, blondAgent, standUp, 18.0x, 6.0y, -6.0z, 999, pistol, 1000ms, 1000ms, 50%


setCam, 370,  7.0x, 2y,-11.6z,	// third camera pos
waitCam

// stand up right in front of camera
newGuy, blackAgent, standUp, 6.0x, 0.0y, -20.0z, 999, pistol, 1000ms, 1000ms, 50%


// on top of trailer to right
newGuy, blondAgent, standUp, 14.0x, 6.0y, -18.0z, 999, pistol, 1000ms, 1000ms, 50%

// guys on roof that I cannot see from here so not pting them in

newGuy, blondAgent, standUp, 5.0x, 0.0y, -20.0z, 999, pistol, 1000ms, 1000ms, 50%

// on top of blue trailer
newGuy, blackAgent, standUp, 14.0x, 6.0y, -4.0z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, stand, 11.6x, 0.0y, -2.0z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, dive, 9.0x, 0y, -12.0z, 90,pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, standUp, 9.0x, 0.0y, -12.0z, 999, pistol, 1000ms, 1000ms, 50%

// walking in from left
newGuy, blondAgent, stand&Walk, 4.5x, 0y, -17.0z, 180, 110, 1.6m, pistol, 1000ms, 1000ms, 50%  
waitTGuys


// section done 2:30:09
setCam,  370,  7.0x, 2y,-11.6z,	// third camera pos
waitCam


show, *

newExp,	crate,  9x, 0y, -2z, 45, shotgun

setCam,  440, 10.3x, 2y,  2.2z,	// fourth camera pos
waitCam

hide, X>, 16, *
hide, Z<, -16, *
hide, Z<, 0, X<, 0, *
hide, X<, -16, Z<, 32, *
hide, shipbox01
show, fence_wire02

newGuy, blackAgent, stand&Walk, 12.0x, 0y, -1.0z, 180, 270, 0.2m,  pistol, 1000ms, 1000ms, 50%  

newGuy, blondAgent, dive, 12.0x, 0y, -1.0z, 270,pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, stand&Walk, 6.0x, 0.0y, -7.8z, 180, 90, 0.3m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, dive, 5.6x, 0.0y, -7.8z, 90, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, stand&Walk, 12.0x, 0y, -1.0z, 180, 270, 8.0m

waitTGuys
wait,3000ms

// stand on top of ship way in back
newGuy, blackAgent, standUp, 3.6x, 6.0y, 39.6z, 999, pistol, 1000ms, 1000ms, 50%



// done section

waitTGuys
setCam,  440, 10.3x, 2y,  2.2z,	// fourth camera pos
waitCam
show, *
setCam, 480,  0.5x, 2y,  0.5z,	// fifth camera pos
waitCam

hide, X>, 8, *
hide, Z<, -4, *
hide, X<, -16, Z<, 32, *
hide, barrel09, barrel10, greenbox03, shipbox01
show, BldgWest

// from behind brown trailer
newGuy, blackAgent, stand&Walk, -5.2x, 0.0y, 0.6z, 180, 90, 0.6m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, dive, -5.6x, 0.0y, -1.8z, 45, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, dive, 4.0x, 0.0y, -1.8z, 270, pistol, 1000ms, 1000ms, 50%

waitTGuys
wait,1200ms

newGuy, blackAgent, stand&Walk, 5.0x, 0.0y, 0.0z, 180, 220, 2.6m,  pistol, 1000ms, 1000ms, 50%
newGuy, blondAgent, dive, 3.8x, 0.0y, 5.0z, 270, pistol, 1000ms, 1000ms, 50%

// this next guy is a placeholer for a good guy
maxGuys, 3
newGuy, friend, stand&Walk, 3.2x, 0.0y, 4.8z, 180, 220, 5.0m

newGuy, blondAgent, stand&Walk, 2.2x, 0.0y, 5.4z, 180, 220, 0.4m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, stand&Walk, -2.0x, 0.0y, 4.2z, 180, 120, 4.0m

waitTGuys
wait,1200ms

newGuy, blackAgent, stand&Walk, -5.4x, 2.8y, 8.2z, 180, 90, 0.4m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, stand&Walk, 5.4x, 0.0y, -3.0z, 180, 270, 0.2m,  pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, standUp, -4.0x, 2.8y, 8.6z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, standUp, -9.0x, 6.0y, 25.0z, 999, pistol, 1000ms, 1000ms, 50%

maxGuys, 2


// done section

waitTGuys
setCam, 480,  0.5x, 2y,  0.5z,	// fifth camera pos
waitCam

show, *
setCam, 580, 21.2x, 2y, 10.9z,	// sixth camera pos
waitCam

hide, X<, 20, *
hide, Z>, 24, *
show, ground01, ground02

newGuy, blondAgent, standUp, 22.4x, 0.0y, 10.0z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, stand&Walk, 22.4x, 0.0y, 11.0z, 0, 0, 0.2m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, standUp, 22.4x, 0.0y, 8.0z, 999, pistol, 1000ms, 1000ms, 50%

waitTGuys
wait,1000ms,

// on roof
newGuy, blackAgent, standUp, 27.0x, 5.0y, 11.0z, 999, pistol, 1000ms, 1000ms, 50%


waitTGuys
wait,500ms,
//plceholder for good guy standing up
newGuy, friend, standUp, 27.0x, 5.0y, 9.0z, 999

wait,600ms,

newGuy, blackAgent, standUp, 27.0x, 5.0y, 8.2z, 999, pistol, 1000ms, 1000ms, 50%
newGuy, blondAgent, dive, 27.0x, 5.0y, 8.2z, 180, pistol, 1000ms, 1000ms, 50%

waitTGuys
wait,500ms,

newGuy, blackAgent, standUp, 22.4x, 0.0y, 2.0z, 999, pistol, 1000ms, 1000ms, 50%
newGuy, blackAgent, standUp, 22.4x, 0.0y, 0.8z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, dive, 22.4x, 0.0y, 0.6z, 180, pistol, 1000ms, 1000ms, 50%


//  section done
waitTGuys
setCam, 580, 21.2x, 2y, 10.9z,	// sixth camera pos
waitCam

newExp,	crate,  21x, 0y, 22.0z, 45, health

show, *
setCam, 650, 19.2x, 2y, 24.8z,	// seventh camera pos
waitCam

hide, Z<, 24, *
hide, X<, 8, *
show, ground01, BldgEast

newGuy, blackAgent, stand&Walk, 23.0x, 0.0y, 23.8z, 270, 270, 4.0m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, stand&Walk, 24.0x, 0.0y, 24.8z, 270, 270, 4.0m,  pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, stand&Walk, 25.0x, 0.0y, 25.8z, 270, 270, 4.0m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, standUp, 22.4x, 0.0y, 28.2z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, dive, 23.2x, 0.0y, 28.6z, 90, pistol, 1000ms, 1000ms, 50%

newExp,	barrel,  14.8x, 0y, 27z, 0


newGuy, blackAgent, kneel, 12.8x, 0.0y, 25.6z, 999, pistol, 1000ms, 1000ms, 50%




waitTGuys
setCam, 650, 19.2x, 2y, 24.8z,	// seventh camera pos
waitCam

show, *
setCam, 660,  6.0x, 2y, 23.1z,	// eighth camera pos
waitCam

hide, Z<, 24, *
hide, X>, 8, *
hide, X<, -16, Z<, 32, *
hide, shipbox01, barrel09, barrel10
show, ground01,ground04

// this is a placeholder for the good guy


newGuy, friend, stand&Walk, 2.2x, 0.0y, 28.2z, 220, 220, 8.0m

wait,2000ms

newGuy, blackAgent, stand&Walk, 2.2x, 0.0y, 28.2z, 210, 210, 0.4m,  pistol, 1000ms, 1000ms, 50%

// should be a brown suit guy
newGuy, camoman, standUp, 5.0x, 3.0y, 29.5z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, dive, 0.0x, 0.0y, 23.6z, 70, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, dive, -5.4x, 0.0y, 31.0z, 70, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, standUp, 5.0x, 3.0y, 29.5z, 999, pistol, 1000ms, 1000ms, 50%


waitTGuys


setCam, 660,  6.0x, 2y, 23.1z,	// eighth camera pos
waitCam
show, *


newExp,	crate,  -13x, 0y, 20.0z, 45
newExp,	barrel,  -22x, 0y, 27.0z, 0, shotgun

setCam, 880,-17.5x, 2y, 23.8z,	// ninth camera pos
waitCam

hide, Z<, 20, *
hide, X>, -8, *
show, ground04, ground07

newGuy, blackAgent, stand&Walk, -15.0x, 0.0y, 20.0z, 200, 200, 0.4m,  pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, standUp, -31.0x, 3.0y, 30.0z, 999, pistol, 1000ms, 1000ms, 50%

waitTGuys
wait,1000ms

newGuy, blackAgent, dive, -26.0x, 0.0y, 31.0z, 110, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, stand&Walk, -15.0x, 0.0y, 24.0z, 220, 220, 2.4m,  pistol, 1000ms, 1000ms, 50%

// again here is a good guy
newGuy, friend, standUp, -26.0x, 6.0y, 34.4z, 180

wait,1000ms

newGuy, blondAgent, stand&Walk, -22.0x, 6.0y, 34.4z, 270, 270, 0.4m,  pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, standUp, -31.0x, 6.0y, 34.4z, 999, pistol, 1000ms, 1000ms, 50%


waitTGuys

newGuy, blackAgent, stand&Walk, -15.0x, 0.0y, 24.0z, 200, 200, 0.4m,  pistol, 1000ms, 1000ms, 50%
waitTGuys
wait,1000ms

//setCam, 880,-17.5x, 2y, 23.8z,	// ninth camera pos
//waitCam
//wait,2000ms

//  axe guy right here
newGuy, camoman, standUp, -11.0x, 0y, 18.2z, 999,axe, 500ms,  1500ms, 2

waitDGuys
waitProjs
clrGuys





setCam, 880,-17.5x, 2y, 23.8z,	// ninth camera pos
waitCam
show, *



newExp,	barrel,  -18x, 0y, 16.0z, 0, health

setCam,1000,-20.2x, 2y, 13.2z,	// tenth camera pos
waitCam

hide, X>, -16, *
hide, Z>, 24, *
hide, Z<, -8, *
show, ground04, ground07, ground08, fence_wire03


newGuy, blondAgent, stand&Walk, -23.0x, 0.0y, 16.0z, 180, 180, 8.0m 

wait,2400ms

// stand behind car
newGuy, blackAgent, standUp, -19.0x, 0.0y, 12.4z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, standUp, -22.0x, 0.0y, 2.6z, 999, pistol, 1000ms, 1000ms, 50%

// should be an agent
newGuy, miliman, stand&Walk, -26.0x, 0.0y, -2.2z, 180,180, 0.4m, pistol, 1000ms, 1000ms, 50%

newGuy, agent, standUp, -19.0x, 0.0y, 12.4z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, miliman, standUp, -19.0x, 0y, 11.0z, 999,grenade, 100ms,  2000ms, 2, 2500
waitDGuys
waitProjs
waitTGuys

// should be agent dive from rite of camera
newGuy, blackAgent, dive, -15.0x, 0.0y, 15.0z, 200, pistol, 1000ms, 1000ms, 50%


newGuy, blondAgent, stand&Walk, -13.0x, 0.0y, 16.0z, 200,200, 2.0m, pistol, 1000ms, 1000ms, 50%

setCam,1000,-20.2x, 2y, 13.2z,	// tenth camera pos
waitCam


newGuy, camoman, standUp, -12.0x, 0y, 13.0z, 999,axe, 500ms,  1500ms, 2
waitDGuys
waitProjs

// behid back of car
newGuy, miliman, standUp, -19.0x, 0.0y, 11.0z, 999, pistol, 1000ms, 1000ms, 50%

// on top of car
newGuy, miliman, standUp, -19.0x, 1.0y, 13.0z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, miliman, standUp, -17.0x, 0.0y, 18.0z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blondAgent, standUp, -22.0x, 0.0y, 1.6z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, miliman, standUp, -19.0x, 1.0y, 13.0z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, miliman, standUp, -21.0x, 0y, 14.0z, 999,grenade, 500ms,  2000ms, 2, 2500
waitDGuys
waitProjs
waitTGuys

newGuy, miliman, stand&Walk, -14.0x, 0.0y, 15.0z, 200,200, 2.0m, pistol, 1000ms, 1000ms, 50%

newGuy, miliman, standUp, -22.0x, 0.0y, 2.6z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, miliman, standUp, -22.0x, 0.0y, 1.6z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, miliman, kneelRoll, -19.0x, 0.0y, 11.0z, 999,180, pistol, 1000ms, 1000ms, 50%

newGuy, camoman, standUp, -22.4x, 0.0y, 16.2z, 999, pistol, 1000ms, 1000ms, 50%

setCam,1000,-20.2x, 2y, 13.2z,	// tenth camera pos
waitCam


newGuy, camoman, kneelRoll, -19.0x, 0.0y, 11.0z, 999,180, pistol, 1000ms, 1000ms, 50%


newGuy, friend, standUp, -19.0x, 0.0y, 11.0z, 999


newGuy, miliman, stand&Walk, -14.0x, 0.0y, 15.0z, 200,200, 2.0m, pistol, 1000ms, 1000ms, 50%


newGuy, blondAgent, standUp, -22.0x, 0.0y, 14.0z, 999, pistol, 1000ms, 1000ms, 50%

newGuy, blackAgent, standUp, -22.4x, 0.0y, 16.2z, 999, pistol, 1000ms, 1000ms, 50%

waitTGuys

wait,3000ms

setCam,1000,-20.2x, 2y, 13.2z,	// tenth camera pos
waitCam





//setCam,	0,	 -6.0x, 2y, 32.7z
//restart
end











art
end









