﻿# **************************************************************************

#		Language Table for Software Localization

#		****************************************

# 1) Entry Format

# ****************

# Each phrase entry is made up by an entry ID (must be unique) and an entry 

# value in following format:

#	ID = value

#	ID = value

#	...

#

# 2) How to Do the Localization

# *****************************

# Replace all entry values in localized language while keep entry ID untouched.

# Several things need to be taken care of: 

#	(a) localized string should occupy similiar screen space (smaller is

# 	usually fine) on target device, otherwise the GUI layout may be messed

#	out. 

#	(b) Any special format characters used by standard C function "printf()"

# 	must be reserved, such as "%s", "%d", "%%", etc.

#	(c) New line token "\n" must be reserved.

#	(d) If the entry value is too long, a continuation symbol "\" can be

#	added at the end of current line then continue the value in a new line.

#	(e) Any kind of white space characters at both side of "=" will be

#	trimmed off.

#

# 3) Text Encoding of This File

# *****************************

# This file must be saved with the correct text encoding:

#	(a) For any kind of western languages, save this file with ANSI encoding.

#	(b) For any languages requires multiple bytes for each character, 

#	such as Chinese, Japense and Korean, save it with Unicode (UTF-16)

#	encoding or UTF-8 encoding. The UTF-8 encoding is preferrable because

#	of the smaller file size.

# **************************************************************************


_OG_SYS_MENU_EXIT = 立即退出游戏
_OG_SYS_MENU_CLEARDATA = 清除用户数据


# ======== Shared Strings  ========



LANGUAGE = CHINESE_S

APP_NAME = 西洋跳棋



# ======== Strings Hardcoded in Source Code ========



QUIT_GAME = 退出游戏？

TRIAL_OVER = 试用到期，感谢使用。

VERSION = 版本

TRIAL = （试用版）



PLAY_AGAIN = 再玩一次？

DECLARE_DRAW = 宣告和棋？

YOU_GO_FIRST = 你先开始

MUST_JUMP = 必须吃棋

PIECE_STUCK = 棋子被困住

SELECT_CELL = 请选一个空格

INVALID_MOVE = 无效的空格

INVALID_PIECE = 无效的选择

CPU_DECLARE_DRAW = 計算机要求和棋。接受？

BLACK_WON = 黑色贏了！

GAME_OVER_WON = 你赢了！再玩一次？

RED_WON = 紅色贏了！

GAME_OVER_LOST = 你输了！再玩一次？

YOUR_TURN = 轮到你了

THINKING = 思考中……



# ======== Strings in MainEntry.txt ========



ENTER_GAME = 开始游戏

EXIT = 结束游戏

ABOUT = 关于游戏



# ======== Strings in Setting.txt ========



GAME_SETTINGS = 游戏设定

BACK = 返回上页

DIFFICULTY = 难度



NOVICE = 低

INTERMEDIATE = 中

EXPERT = 高



# ======== Strings in GameCanvas.txt ========



CLOSE = 关闭

YES = 是

NO = 否

OK = Ok

HELP_TITLE = 游戏说明

OBJECTIVE = 目的



MOVING = 走棋

JUMPING = 吃棋

MULTI_JUMP = 连吃



OBJ_TXT = \

西洋跳棋是一种两人棋盘游戏。在此游戏里，你将和计算机对决。\n\n\

游戏以双方轮流行走的方式进行，直到一方无棋可走（当所有棋子皆被吃掉或困住时）。无棋可走的那方算输。\

此游戏的目的是将对方所有的棋子吃掉或困住。

				

MOVING_TXT = \

首先，将你的一枚黑棋移到一个相邻斜角的空格中。所有的棋子皆只能斜走一格（除吃棋情况外），且一开始时皆仅是卒棋。卒棋只能前进，不能后退。\n\n\

卒棋行走至棋盘对面的底线时，则变为王棋。王棋可自由前进和后退。\n\n\

欲走棋，先选棋子，再选一相邻斜角的空格。



JUMPING_TXT = \

你可以跳过对方的棋子将其吃掉，吃棋后的位置必须是跳跃路径上的第二格（被吃之棋为第一格），且为一空格。\

如果你的任一棋子能吃棋，你就必须吃（无论选择哪枚能吃棋之棋子皆可）。\n\n\

和行走一样，卒棋只能前进吃棋，王棋则可前进和后退吃棋。\n\n\

欲吃棋，先选棋子，再选吃棋后的位置。 



MULTI_JUMP_TXT = \

当一枚棋子吃过对方的棋子后，若它新的位置可以再吃对方的棋子，它必须继续吃，直到无法再吃或到达棋盘对面的底线变为王棋为止。\n\n\

连吃时，跳跃的方向可以改变。当一枚棋子可连吃时，在此棋上的强光效果不会灭掉，此时，只要选择适当的空格跳至其处即可。



# ======== Strings in Bye.txt ========



SMART_BUNNY_SERIES = SmartBunny 游戏系列

CPRT = 版权所有(c)2009\nOmniG Software Inc.

INFO = 更多信息：www.omnigsoft.com\n技术支援：support@omnigsoft.com