pageSetting=type:PageSetting, defaultTextColor:(255;255;255), defaultTextColorBright:(255;255;255), defaultTextSize:13

bitmapfont=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/monoFont X1.png; {BITMAPFONT_BASE}/monoFont X3.png; {BITMAPFONT_BASE}/monoFont X3.png), columns:10, rows:6
bitmapfontBright=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/monoFontBright X1.png; {BITMAPFONT_BASE}/monoFontBright X3.png; {BITMAPFONT_BASE}/monoFontBright X3.png), columns:10, rows:6
bitmapfontPropBold=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/propFont13Bold X1.png; {BITMAPFONT_BASE}/propFont13Bold X2.png; {BITMAPFONT_BASE}/propFont13Bold X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE
bitmapfontProp=type:BitmapFont, bitmap:({BITMAPFONT_BASE}/propFont13 X1.png; {BITMAPFONT_BASE}/propFont13 X2.png; {BITMAPFONT_BASE}/propFont13 X3.png), columns:91, rows:1, startCode:32, caseConvertion:0, monospace:FALSE

TEXTURE_BUTTON_SHORT = texture:({BUTTON_BASE}/btnShort X1.png; {BUTTON_BASE}/btnShort X2.png; {BUTTON_BASE}/btnShort X3.png), textureBright:({BUTTON_BASE}/btnShortBright X1.png; {BUTTON_BASE}/btnShortBright X2.png; {BUTTON_BASE}/btnShortBright X3.png)
TEXTURE_BUTTON_LONG = texture:({BUTTON_BASE}/btnLong X1.png; {BUTTON_BASE}/btnLong X2.png; {BUTTON_BASE}/btnLong X3.png), textureBright:({BUTTON_BASE}/btnLongBright X1.png; {BUTTON_BASE}/btnLongBright X2.png; {BUTTON_BASE}/btnLongBright X3.png)

#========== SCENE ===================
GSettingMenu=type:SceneSprite, width:240, height:240, x:CENTER, y:CENTER, navigationMode:DVD_MODE
sptBkg = type:Sprite, container:GSettingMenu, x:CENTER, y:CENTER, width:400, height:400, texture:bkgtile.png, textureTiling:TRUE
sptRuler1=type:Sprite, container:GSettingMenu, x:10, y:25, texture:ruler.png
sptRuler2=type:Sprite, container:GSettingMenu, x:10, y:210, texture:ruler.png

sptTitle=type:Sprite, container:GSettingMenu, bitmapFont:bitmapfontBright, textColor:(114;177;6), textShadow:(0;0;0), textBold:1, x:CENTER, y:5, width:200, height:16, textAlignment:CENTER, LTID:GAME_SETTINGS, textSize:16, text:Game Settings
btnBack=type:Sprite, GUIType:HYPERLINK, href:MainEntry.txt, container:GSettingMenu, textShadow:(0;0;0), textSize:16, textOffsetY:1, textUnderline:0, bitmapFont:bitmapfontProp, textColor:(114;114;114), textColorBright:(114;177;6), textBold:1, {TEXTURE_BUTTON_SHORT}, textAlignment:CENTER, x:170, y:215, defaultFocus:1, LTID:BACK, text:Save

TEXTURE_RADIO = ({BUTTON_BASE}/radio X1.png; {BUTTON_BASE}/radio X2.png; {BUTTON_BASE}/radio X3.png)
TEXTURE_RADIO_BRIGHT = ({BUTTON_BASE}/radioBright X1.png; {BUTTON_BASE}/radioBright X2.png; {BUTTON_BASE}/radioBright X3.png)
TEXTURE_CHECK = ({BUTTON_BASE}/check X1.png; {BUTTON_BASE}/check X2.png; {BUTTON_BASE}/check X3.png)
TEXTURE_CHECK_BRIGHT = ({BUTTON_BASE}/checkBright X1.png; {BUTTON_BASE}/checkBright X2.png; {BUTTON_BASE}/checkBright X3.png)

RADIO_BUTTON = persistent:TRUE, width:180, height:20, keepTextureSize:TRUE, texture:{TEXTURE_RADIO}, textureBright:{TEXTURE_RADIO_BRIGHT}, bitmapFont:bitmapfontProp, bitmapFontBright:bitmapfontProp, textColor:(114;114;114), textColorBright:(114;177;6), textFormatted:FALSE, textOffsetX:20, textOffsetY:2
CHECK_BOX = persistent:TRUE, width:180, height:20, keepTextureSize:TRUE, texture:{TEXTURE_CHECK}, textureBright:{TEXTURE_CHECK_BRIGHT}, bitmapFont:bitmapfontProp, bitmapFontBright:bitmapfontProp, textColor:(114;114;114), textColorBright:(114;177;6), textFormatted:FALSE, textOffsetX:20, textOffsetY:2

#-----------------------------
difficultyLevelTitle=type:Sprite, container:GSettingMenu, x:5, y:40, width:200, height:20, textBold:1, bitmapFont:bitmapfontPropBold, textColor:(114;114;114), LTID:DIFFICULTY_LLEVEL, text:Difficulty Level
difficultyLevel=GUIType:CHECKBOXGROUP, selected:1
rdoNovice=type:Sprite, GUIType:CHECKBOX, group:difficultyLevel, container:GSettingMenu, x:10, y:55, {RADIO_BUTTON}, width:70, LTID:NOVICE, text:Novice, status:0
rdoIntermediate=type:Sprite, GUIType:CHECKBOX, group:difficultyLevel, container:GSettingMenu, x:80, y:55, {RADIO_BUTTON}, width:95, LTID:INTERMEDIATE, text:Intermediate, status:1
rdoExpert=type:Sprite, GUIType:CHECKBOX, group:difficultyLevel, container:GSettingMenu, x:175, y:55, {RADIO_BUTTON}, width:60, LTID:EXPERT, text:Expert, status:0

sideSelectionTitle=type:Sprite, container:GSettingMenu, x:5, y:85, width:200, height:20, textBold:1, bitmapFont:bitmapfontPropBold, textColor:(114;114;114), LTID:SIDE_SELECTION, text:Side to Play
sideSelection=GUIType:CHECKBOXGROUP, selected:0
rdoWhiteSide=type:Sprite, GUIType:CHECKBOX, group:sideSelection, container:GSettingMenu, x:10, y:100, {RADIO_BUTTON}, width:70, LTID:WHITE_SIDE, text:White, status:1
rdoBlackSide=type:Sprite, GUIType:CHECKBOX, group:sideSelection, container:GSettingMenu, x:80, y:100, {RADIO_BUTTON}, width:95, LTID:BLACK_SIDE, text:Black, status:0

opponentTypeTitle=type:Sprite, container:GSettingMenu, x:5, y:130, width:200, height:20, textBold:1, bitmapFont:bitmapfontPropBold, textColor:(114;114;114), LTID:SIDE_SELECTION, text:Opponent Type
opponentType=GUIType:CHECKBOXGROUP, selected:0
rdoOpponentComputer=type:Sprite, GUIType:CHECKBOX, group:opponentType, container:GSettingMenu, x:10, y:145, {RADIO_BUTTON}, width:70, LTID:COMPUTER_OPPONENT, text:Computer, status:1
rdoOpponentHuman=type:Sprite, GUIType:CHECKBOX, group:opponentType, container:GSettingMenu, x:80, y:145, {RADIO_BUTTON}, width:95, LTID:HUMAN_OPPONENT, text:Human, status:0
