level
{
name "Level 12"
number 12

bonus time 130

world
{
visitable
{
min_max (-1024,-1792,-1280) (1535,2047,1279)
min_max (-1536,256,512) (-1025,767,1279)
}

not_visitable
{

min_max (0,-768,256) (511,-513,1279)
min_max (512,-768,-256) (767,-513,255)
min_max (-256,-768,-256) (-1,-513,255)
min_max (0,-768,-768) (255,-513,-257)
min_max (256,-768,-1280) (511,-513,-257)


min_max (512,-1792,256) (767,1023,511)
min_max (-256,-1792,256) (-1,1279,511)
min_max (512,-1792,-512) (767,1023,-257)
min_max (-256,-1792,-512) (-1,1279,-257)


min_max (0,-1792,256) (511,-1281,511)
min_max (512,-1792,-256) (767,-1281,255)
min_max (-256,-1792,-256) (-1,-1281,255)
min_max (0,-1792,-512) (511,-1281,-257)

min_max (768,-1536,256) (1279,-1281,511)
min_max (1280,-1792,256) (1535,-1281,1279)
min_max (-256,-1792,1024) (1279,-1281,1279)
min_max (-768,-1280,1024) (-257,-1025,1279)
min_max (-1024,-1280,512) (-769,-1025,1023)
min_max (-1024,-1024,-512) (-769,-769,511)
min_max (-1024,-1024,-768) (-513,-769,-513)
min_max (-512,-1792,-1024) (-257,-513,-769)


min_max (-256,0,-512) (767,255,511)
min_max (768,0,0) (1535,255,255)
min_max (1280,0,-768) (1535,255,-257)
min_max (0,512,-1280) (1023,767,-1025)
min_max (-512,768,-1280) (-1,1023,-1025)


min_max (0,768,-512) (511,1023,-257)
min_max (-256,768,-256) (-1,1023,255)
min_max (0,768,256) (1279,1023,511)
min_max (1024,768,512) (1279,1023,767)
min_max (768,768,768) (1279,1023,1023)
}

exit
{
min_max (-1536,256,256) (-1025,767,1279)
}

arrows
{
pos_dir (384,-640,256,y-)
pos_dir (-640,-640,-1280,y+)
pos_dir (-1024,-640,-896,y+)
pos_dir (-1024,640,-896,z-)
pos_dir (-896,896,-1280,x+)
}

start
{
pos (256,-384,1024)
angle (0,2048,0)
}
}

lava
{
delay 30000
}

bubbles
{
descending
{
start (256,-1920,0)
end -128
delay 8000
maxBubbles 3
}
ascending
{
start (-768,-1920,-1024)
end 1664
delay 10000
firstdelay 3000
maxBubbles 4
}
ascending
{
start (1024,-1920,-512)
end 1664
delay 10000
firstdelay 7000
maxBubbles 4
}
descending
{
start (1280,-1920,-1024)
end 1664
delay 10000
maxBubbles 4
}
}

bonus_items
{
parachutes 1
{
pos (896,1152,896)
}
}

emeralds 16
{
required 14

pos (256,-384,512)
pos (384,-384,-896)
pos (256,-768,0)


pos (256,-1152,-384)
pos (1280,-1152,384)
pos (256,-1152,1152)
pos (-768,-896,1024)
pos (-384,-384,-896)


pos (-256,1152,-1152)
pos (1280,384,-1024)
pos (384,384,128)
pos (128,384,-128)


pos (128,1152,-384)
pos (-128,1408,384)
pos (1152,1152,384)
pos (-128,896,1152)
}
}
