level
{
name "Level 08"
number 08

bonus time 140

world
{
visitable
{

min_max (768,-1024,1408) (1023,-1,1919)

min_max (256,-1280,-1408) (1535,-1,1407)
min_max (0,0,-1408) (1535,1279,639)
min_max (0,0,640) (1535,1535,1407)


min_max (-256,512,1152) (-1,1279,1407)
min_max (-256,768,640) (-1,1279,1151)
min_max (-256,768,384) (-1,1535,639)


min_max (-256,-1280,-1408) (255,1023,-385)



min_max (-1536,-1280,-1408) (-257,1279,639)


min_max (-1792,0,-1408) (-1537,1023,-385)
min_max (-2304,0,-1408) (-1793,511,-385)
}

not_visitable
{


min_max (768,-1280,896) (1279,-1025,1151)
min_max (256,-1280,384) (1279,-1025,639)
min_max (256,-1280,128) (511,-1025,383)
min_max (512,-1280,-384) (767,-1025,127)
min_max (1280,-1280,-128) (1535,-1025,127)
min_max (1024,-1280,-384) (1535,-1025,-129)


min_max (1280,-1280,-1152) (1535,-1025,-641)
min_max (1024,-1280,-1152) (1279,-769,-897)
min_max (1024,-1280,-1408) (1279,-513,-1153)
min_max (768,-1280,-1408) (1023,-257,-1153)
min_max (256,-1280,-1408) (767,-1,-1153)


min_max (0,0,-1408) (255,255,-641)
min_max (256,0,-896) (511,255,-641)
min_max (768,0,-896) (1023,255,-385)
min_max (512,0,-384) (767,255,-129)
min_max (1280,0,-640) (1535,255,639)
min_max (1024,0,-384) (1279,255,-129)
min_max (0,-1280,-384) (255,255,1407)
min_max (256,0,128) (511,255,383)
min_max (512,0,384) (767,255,639)
min_max (768,0,640) (1279,255,1151)
min_max (1024,256,1152) (1535,511,1407)
min_max (256,0,1152) (511,255,1407)
min_max (0,256,1152) (255,511,1407)


min_max (-512,-1280,384) (-257,767,639)
}

exit
{
min_max (-2304,0,-1408) (-1793,511,-385)
}

arrows
{
pos_dir (1152,-896,-896,x+)
pos_dir (1536,-896,-512,z-)
pos_dir (1536,384,-256,z+)
pos_dir (384,384,1408,x-)
pos_dir (128,640,1408,x-)
}

start
{
pos (896,-896,1792)
angle (0,2048,0)
}
}

lava
{
delay 60000
}

bubbles
{
ascending
{
start (-1152,-1408,256)
end 896
delay 10000
firstdelay 8000
maxBubbles 4
}
descending
{
start (-768,-1408,128)
end 896
delay 12000
firstdelay 6000
maxBubbles 4
}
stopping
{
start (-1280,-1408,-128)
end 896
delay 10000
firstdelay 5000
maxBubbles 4
}
descending
{
start (-512,-1408,-384)
end 896
delay 12000
maxBubbles 4
}
stopping
{
start (-896,-1408,-512)
end 896
delay 10000
firstdelay 3000
maxBubbles 4
}
ascending
{
start (-1280,-1408,-768)
end 896
delay 12000
firstdelay 9000
maxBubbles 4
}
descending
{
start (-1024,-1408,-1152)
end 896
delay 10000
firstdelay 2000
maxBubbles 4
}
}

emeralds 14
{
required 12

pos (1024,-896,512)
pos (640,-896,0)
pos (1152,-896,-256)
pos (1408,-896,-1024)


pos (384,384,1280)
pos (128,384,-1024)
pos (640,384,512)
pos (1408,384,0)
pos (896,384,-768)


pos (-128,896,768)


pos (-768,512,128)
pos (-1280,256,-128)
pos (-512,0,-384)
pos (-1024,-256,-1152)
}

bird
{
loop
pos (1280,-896,-640)
pos (1280,-896,1024)
pos (512,-896,1024)
pos (512,-896,-640)
}
bird
{
loop
pos (256,384,-384)
pos (1280,384,-384)
pos (1280,384,896)
pos (256,384,896)
}

bonus_items
{
parachutes 1
{
pos (-384,896,512)
}
}
}
