level
{
name "Level 11"
number 11

bonus time 100

world
{
visitable
{
min_max (640,-1152,-1920) (2175,-129,127)
min_max (-2176,-1408,128) (2175,1407,1407)
min_max (-2176,128,-896) (2175,1407,127)
min_max (-1920,128,1408) (-897,895,1919)
}

not_visitable
{

min_max (640,-1152,-1920) (1151,-641,-1153)

min_max (1920,-1152,-1920) (2175,-897,-641)
min_max (1408,-1152,-1408) (1919,-897,-897)

min_max (1920,-1152,-384) (2175,-897,127)
min_max (1408,-1152,-384) (1919,-897,-129)



min_max (-384,-1408,896) (127,-641,1407)
min_max (384,-1408,896) (1151,-385,1407)
min_max (1152,-1408,128) (2175,-129,1407)
min_max (-2176,128,-896) (1407,383,-385)
}

exit
{
min_max (-1920,128,1664) (-897,895,1919)
}

arrows
{
pos_dir (1280,-1024,128,x-)
pos_dir (640,-1024,0,z+)
pos_dir (768,-1024,896,y+)
pos_dir (512,-256,1408,x+)
pos_dir (2176,0,768,z-)
pos_dir (1792,256,-896,x-)
pos_dir (-2176,512,-512,z+)
pos_dir (-2176,256,0,z+)
}

start
{
pos (896,-512,-1408)
angle (0,2048,0)
}
}

lava
{

delay 35000
}

bubbles
{
ascending
{
start (768,-1664,512)
end 1152
delay 8000
maxBubbles 3
}
stopping
{
start (-1408,-1664,384)
end 1152
delay 8000
maxBubbles 3
}
}

bird
{
pos (-1920,256,-128)
pos (1408,256,-128)
}
bird
{
pos (1408,512,-640)
pos (-1920,512,-640)
}

bonus_items
{
parachutes 1
{
pos (1792,256,-512)
}
lavastopper (1536,-768,-1152)
}

emeralds 13
{
required 11
pos (1664,-1024,-1664)
pos (1920,-768,-1024)
pos (1920,-768,-256)
pos (896,-512,-1664)
pos (-128,-512,1152)
pos (768,-256,1152)
pos (1536,0,512)
pos (1152,512,-640)
pos (896,256,-128)
pos (-128,512,-640)
pos (-640,256,-128)
pos (-1408,512,-640)
pos (-1664,256,-128)
}
}
