// en
back=Back
save=Save
exit=Exit
dispSol=Display Solution
file=File
prefs=Preferences
solve=Solve
solvePlay=Solve&Play
dispPuzzle=Display Puzzle
newGame=New Game
rstGame=Reset Game
dispDgt=Display Digit
undomode=Undo/Redo
calcMrks=Calculate Pencilmarks
showMrks=Show Pencilmarks
hideMrks=Hide Pencilmarks
clearMrks=Clear Pencilmarks
help=Help
pencil=Pencil
pen=Pen
options=More...
check=Check
about=About 5ud0ku
rules=Rules
keys=Keys
pntr=Pointer control
aboutvrs=5ud0ku 
abouttxt=by case&ive.\nThis is emailware. Please send a short note to midlet@wintermute.de if you use it. License Info and a manual is located at:\nhttp://wintermute.de/wap/5ud0kuman.html.
rulestxt=Soduko Rules\n\nThe puzzle is a 9×9 grid, made up of nine 3×3 subgrids called 'blocks'. Some cells already contain given numbers. The goal is to fill in the empty cells, one number in each, so that each column, row, and block contains the numbers 1-9 exactly once.
keystxt=[1-9] in PEN-mode: enter or clear digit.\n[1-9] in PENCIL-mode: set or remove pencilmark.\n[0] toggle between PEN- and PENCIL-mode.\n[Joypad] move cursor.\n[Joypad left/right] in Undo/Redo mode: undo/redo input.\n[#] toggle between numpad and joypad navigation.\n[*] toggle status display.
pntrtxt=[click on sidebar digit] select digit for input.\n[click on cell] set or clear selected digit.\n[click on pen/pencil icon] toggle pen/pencil mode.\n[corner icon] toggle status display.
grid=Grid 
generating= generating...
generated= generated
load=Load
selAct=Please choose Load, Save or Delete.
del=Delete
ok=Ok
err=Error
defFile=Default
filename=Filename
saveFailedEmptyName=Save failed. Empty name.
info=Info
gameDeleted=Game deleted.
gameDeleteFailed=Game could not be deleted.
gameSaved=Game saved.
gameSaveFailed=Game could not be saved.
gameLoadFailed=Game could not be loaded.
noGame=No game file selected.
hard=hard
normal=normal
easy=easy
rst=Reset all
def=Default
clrPrefs=Colors
specials=Specials
quickSavePref=Game abort workaround
quickSaveText=quick save helps to store game frequently
[]quickSaveKey=Define|key for|quick save
layoutPrefs=View
gamePrefs=Game
dispDgts=Digits
colored=Colored
dispMrks=Pencilmarks
beginnerMode=Beginner mode (auto-update pencilmarks)
dispCnflcts=Signal conflicts
dispGvns=Highlight given digits
dispBlcks=Alternate background
on=On
settingsHardTitle=Settings for creating puzzles:
settingsHardText=Increasing the values will increase generating time.
iterations=Number of retries for generating a 'hard game' (0-50)
timeout=Timeout for game creation (0-90sec)
sidebarUsage=Digitbar display
showPossible=Show possible digits
showCompleted=Show digits not completly used
pntrInput=Pointer input only
none=Hide
sidebarLoc=Infoarea location
right=On right side
bottom=On bottom
backlight=Backlight level (0=off)
fullscreen=Use full screen mode
clrBack=Background
clrBackOrig=BG given digits
clrFocus=Focus
clrFocusPencil=Focus Pencil
clrFocusNav=Focus Navi
clrCorrect=Color correct
clrWrong=Color wrong
clrBlock=Alternate BG
clrR=Red 
clrG=Green 
clrB=Blue 
genNewGame=Generating new game
abort=Cancel
prepareSolver=Preparing solver...
checkSimpleRules=Check simple rules...
searchSol=Searching for solution (use Cancel to abort)...
checkCompleted1=Check completed. Found 
checkCompleted2= solution(s)
type=Type: 
solved=Solved
running=
time=Time: 
[]givenCannotChanged=Given digit cannot|be changed.
[]activateMrks=Change to|Show Pencilmarks|first
[]redoNotPossible=Redo not|possible
[]undoNotPossible=Undo not|possible
[]pointerUndo=point left: undo|point right: redo
[]levels=easy|normal|hard|input puzzle|edit current
createGame=Create Game
level=Level
[]notSolvable=Game not|solvable
[]multiSol=Multiple solutions|Using first.
[]uniqueSol=Unique solution|
emptyType=user
solveTitle=Solve
solveText=Trying to solve puzzle
language=Language(restart)